![]() No, you can’t pilot a plane personally, but that overhead perspective should give that player a role similar to a Battlefield 2 (and Battlefield 4) commander, allowing him to help coordinate his team. That player is playing an almost entirely different game, controlling squadrons of WWII fighters from an RTS-style UI from an overhead camera, counting on his allies to keep the heat off of him. The carrier, meanwhile, has no guns to speak of. That’s the job of the cruisers, which beat up on destroyers but are themselves fodder for battleships. Battleships are no good at close range, and it’s hard for their heavy guns to hit nimble destroyers. ![]() WoWS is designed to be a rock-paper-scissors balance between classes. The down-to-the-rivet detail is impressive, though there was a noticeable absence of crewmen visible running around on the decks, which gave it a sort of lifeless look. Every ship, Wargaming says, is modeled based on the actual blueprints of their WWII counterparts. The developers zoomed in for plenty of beauty shots as they closed the gap between the fleets. But that’s not very ammo-efficient, so both sides almost immediately launched fighters and scout planes from their carriers and cruisers (using a short-runway catapult system) to spot the enemy. They need that space because battleships, like the North Carolina class shown, have an effective range of 40km, and can blind-fire artillery into the fog of war hoping to get lucky.
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